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Asked By | leo-pnt |
The best example to describe what I want to do is like a gimbal.
I figured out that if I create a Vector inside of a script,
it will rotate with the body.
So for example, Vector3.UP is on the base of my object. And if the object rotate : the Vector3.UP will no longer be the ‘world y axis’
I tried rotating the vector opposite to the object rotation, but I experience some strange behaviours.
Is there an easy way of getting the world axis inside of any script ?
I’m visualising my vectors with a RayCast and debug set to ‘Visible collision shapes’