Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Linkpy | |
Old Version | Published before Godot 3 was released. |
Hello.
I want to know if it is “good” to do this :
func free ( ):
clear ( )
.free ( )
If is not, is there a way to call a function when the object is freed ?
Thanks for your answers !
EDIT : I have a set of timers in a singleton. Every timer extends Object. When the node is deleted I want to delete every timer. This is why I ask this.
Where are you writing this? Is it a Node? If it is, what do you want to clear? Not saying it’s bad practice (I’d like to know as well), but maybe you actually don’t need it.
Zylann | 2016-08-21 23:55
I edited the post for those informations ^^
Linkpy | 2016-08-22 15:30