Webm doesn't work on IOS

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By wirwoluf

Hi everyone. I hop everyone is fine.

I am working on an IOS game project with godot. I need to play a video for intro. At first, I used ogv video but the performance at iphone was terrible. Now I decide to use webm. It’s great on editor but when I run it on Iphone I am getting this error message:

2020-05-27 14:25:36.623307+0300 Barno-Costume[19248:1278473] **ERROR**: No loader found for resource: res://splash/assets/toybarno_intro.webm.
2020-05-27 14:25:36.623346+0300 Barno-Costume[19248:1278473]    At: core/io/resource_loader.cpp:285:_load() - Method failed. Returning: RES()
**ERROR**: No loader found for resource: res://splash/assets/toybarno_intro.webm.
   At: core/io/resource_loader.cpp:285:_load() - Method failed. Returning: RES()
2020-05-27 14:25:36.623377+0300 Barno-Costume[19248:1278473] **ERROR**: res://Video.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://splash/assets/toybarno_intro.webm
2020-05-27 14:25:36.623391+0300 Barno-Costume[19248:1278473]    At: scene/resources/resource_format_text.cpp:440:poll() - res://Video.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://splash/assets/toybarno_intro.webm
**ERROR**: res://Video.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://splash/assets/toybarno_intro.webm
   At: scene/resources/resource_format_text.cpp:440:poll() - res://Video.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://splash/assets/toybarno_intro.webm
2020-05-27 14:25:36.623476+0300 Barno-Costume[19248:1278473] **ERROR**: Failed to load resource 'res://Video.tscn'.

Could anybody help me about that. How I fix that?

Thank you.

Is there anyone who can help me?

wirwoluf | 2020-07-05 20:57

:bust_in_silhouette: Reply From: Mjfindley

I only get a blank screen from Webm v.9 rendered by ffmepg in Blender. When I use another converter to produce Webm v.8, it plays in Godot without errors.