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When I'm woking with a Path and adding/moving points in its Curve3D I can't find a way to more precisely set the positions of the points other than "eyeball it really good".

Basically when moving around regular objects I can always manually edit the Translation part of the "Transform". However individual points in a Curve3D don't have properties or a Translation box. I'm stuck with just dragging them around with my cursor.

Is there a better way to work with the points so I can place them more precisely?

I'm using Godot 3.2.1

Thanks!

asked May 27 in Engine by TwentyThirtyZeroSix (12 points)

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