When I'm woking with a Path and adding/moving points in its Curve3D I can't find a way to more precisely set the positions of the points other than "eyeball it really good".
Basically when moving around regular objects I can always manually edit the Translation part of the "Transform". However individual points in a Curve3D don't have properties or a Translation box. I'm stuck with just dragging them around with my cursor.
Is there a better way to work with the points so I can place them more precisely?
I'm using Godot 3.2.1