Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | avencherus | |
Old Version | Published before Godot 3 was released. |
I have an issue where I’m trying to code an animation to play, but I don’t want it to be a looping animation. I want it to play from start to finish every time it’s called while it isn’t already playing.
But it doesn’t seem to restart from the beginning, and I can’t easily find any method for resetting or rewinding the time line of an animation.
Hmm, the regular play() function of AnimationPlayer always starts at the beginning for me.
rgrams | 2016-08-25 18:40