Is there a way to prerender a shader in Godot?

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:bust_in_silhouette: Asked By Megiddo

Hello,
I’ve written a shader which I would like to use for a game. On my PC all is fine and dandy. Thing is, it is a mobile game and the shader doesn’t display properly on android nor does it run smoothly.

So my question is: Is there a way to prerender a shader in Godot, or to record the shader rendering somehow on a transparent background and export it as a sequence of images?