I wanted to try out Godot (mono version), but it doesn't start. When starting Godot, the console window opens as well as the application window, but the application window is just a white screen.
The console window doesn't show any logs, the mono_logs read the following error:
'C:\Users\xxx\Godot_v3.2.1-stable_mono_win64/GodotSharp/Mono/lib/mono/4.5\BCrypt.dll': 'Das System kann die angegebene Datei nicht finden.
which translates to the system not finding the given file. Which makes sense, since it does not exist in that place, but why is it needed then? (I've tried the standard version as well, it opens to a white screen too, though I can't find the logs for it.) Edit: After further diving into the logs, it seems like after not finding BCrypt in the given location Godot searches for a provider and gets BCrypt from windows, so that might not actually be the problem. That leaves me with a white screen without any errors to analyze.
I have the current windows version (Windows 10 Home, version1909, build 18363.836), a sufficiently good GPU (GTX 1050 Ti) with the most recent driver (445.87, published on 04/15/2020). I've restarted the PC several times.
What am I missing? Why doesn't Godot launch?