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When I make a code change in C#, such as one that exports new node properties, I don't always want a scene to play after the code is reloaded.

The "Build solution" button appears to perform this function, but I do not see it in the list of shortcuts in the editor settings.

Is there a way to assign a shortcut to this action by manually editing the saved editor config file? Is the build button referred to as something else in the settings panel?

(Godot 3.2.1)

in Engine by (856 points)

1 Answer

+1 vote
Best answer

Is there a way to assign a shortcut to this action by manually editing the saved editor config file? Is the build button referred to as something else in the settings panel?

If you want to do this in a clean way, you need to modify the editor source code and recompile the editor. You could make an editor plugin to press the button, but it not be as reliable.

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