0 votes

Fix dependency resolution errors - Image

I get it after installing new android plugin system in Godot 3.2.1 version. I haven't added any android plugins (AdMob etc.) and I get this error when I try to export it to Android.

  • Project Settins-> Android-> Modules are empty.

Unicode error: invalid utf8 - Image

I also get this error only when exporting to android. It doesn't happen when I run it on PC.

asked May 22 in Engine by hhuseyincihangir (52 points)
edited May 22 by hhuseyincihangir

I get the same problem when I install android build template on an empty project and export it to android.

I get the same problem when I install android build template on an empty project and export it to android. Also, while exporting to android, I solved the error I received before;
- > I made changes to "debugImplementation and releaseImplementation to implementation" in the build.gradle file, but I don't know if I did it right.

1 Answer

0 votes

I'am a bit wondered.
Why do you use Gradle 6+?
Are you using any features of it?
How do your export settings look like?

answered May 24 by Favilla (18 points)

I did not choose gradle 6 automatically doing it. I reset Gradle several times. It does it automatically.

I'm trying to compile the sample admob project here. I did not add anything to it.

The export settings are the settings of the project itself. Could the error be caused by the "invalid-utf-8" error?

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