Hello. I wants to deploy a project into my Android phone. However, the game stop with error directly after the game was initialized. Logcat below shows the error when the game is closed by error.
W/dalvikvm(25739): VFY: unable to resolve static method 1286: Landroid/os/VibrationEffect;.createOneShot (JI)Landroid/os/VibrationEffect;
E/dalvikvm(25739): Houdini dlopen("/data/app-lib/org.godotengine.spaceship-1/libgodot_android.so") failed: Can't load ARM library
W/dalvikvm(25739): Exception Ljava/lang/UnsatisfiedLinkError; thrown while initializing Lorg/godotengine/godot/GodotLib;
W/dalvikvm(25739): threadid=1: thread exiting with uncaught exception (group=0x4c7b7160)
E/AndroidRuntime(25739): FATAL EXCEPTION: main
E/AndroidRuntime(25739): Process: org.godotengine.spaceship, PID: 25739
E/AndroidRuntime(25739): java.lang.UnsatisfiedLinkError: dlopen failed: "/data/app-lib/org.godotengine.spaceship-1/libgodot_android.so" has unexpected e_machine: 40
E/AndroidRuntime(25739): at java.lang.Runtime.loadLibrary(Runtime.java:364)
E/AndroidRuntime(25739): at java.lang.System.loadLibrary(System.java:526)
E/AndroidRuntime(25739): at org.godotengine.godot.GodotLib.<clinit>(GodotLib.java:46)
E/AndroidRuntime(25739): at org.godotengine.godot.Godot.initializeGodot(Godot.java:506)
E/AndroidRuntime(25739): at org.godotengine.godot.Godot.onCreate(Godot.java:673)
E/AndroidRuntime(25739): at android.app.Activity.performCreate(Activity.java:5235)
E/AndroidRuntime(25739): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
E/AndroidRuntime(25739): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2188)
E/AndroidRuntime(25739): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2275)
E/AndroidRuntime(25739): at android.app.ActivityThread.access$800(ActivityThread.java:138)
E/AndroidRuntime(25739): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1236)
E/AndroidRuntime(25739): at android.os.Handler.dispatchMessage(Handler.java:102)
E/AndroidRuntime(25739): at android.os.Looper.loop(Looper.java:149)
E/AndroidRuntime(25739): at android.app.ActivityThread.main(ActivityThread.java:5061)
E/AndroidRuntime(25739): at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime(25739): at java.lang.reflect.Method.invoke(Method.java:515)
E/AndroidRuntime(25739): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:794)
E/AndroidRuntime(25739): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:610)
E/AndroidRuntime(25739): at dalvik.system.NativeStart.main(Native Method)
W/ActivityManager( 603): Force finishing activity org.godotengine.spaceship/com.godot.game.GodotApp
Anyone please help.