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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
artsyWraith7 |
I’d like to set the size of the particle effects based on the collision shape of the body that they surround at the time of instantiation.
I can’t seem to access anything about the node’s emission shape from script.
For example (albeit a crude one):
var p = particles.instance()
var size = entity.get_shape().extents
p.extents = size
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Reply From: |
kidscancode |
The emission shape is a property of the ParticlesMaterial. If you hover your mouse on the material, you’ll see the property name is process_material
. Hovering on the emission shape shows emission_shape
. Since you said “extents”, I assume you’re using a “Box” shape, in which case the extents property is emission_box_extents
.
So, to set it:
$Particles2D.process_material.emission_box_extents = Vector3(2, 2, 2)
All this and more in the ParticlesMaterial reference.
Works great thanks
artsyWraith7 | 2020-05-20 20:13