Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | SPRHPRATK | |
Old Version | Published before Godot 3 was released. |
I can’t seem to find any discussion about this…
I just downloaded the latest stable 2.1 version for OSX (10.11 El Capitan) on a Retina Macbook that I have connected to an external 24" LED monitor, which is set as the main output.
On launch the project manager window opens just fine on my monitor, the ui and fonts are at a reasonable scale, as expected. Once I open a project though, the interface is scaled so large I can only see the bottom corner. If I drag the window over to my Macbook screen I can see that it scales reallllly small but manages to include all of the ui.
If I drag the window down to half the size, for instance, it’s all there still albeit squished in the window - then drag it back to my monitor, it scales huge again and becomes unusable.
I want to develop using my external monitor and have the ui scale/snap nicely to ‘fit’ within the available resolution when connected to my Macbook. And if on the go with my Macbook, ideally the ui can scale a little larger on a retina screen; be adjusted(?).
I have installed and used previous versions of Godot and I can’t recall this ever being an issue. Any tips to correct this? Thanks!
SPRHPRATK | 2016-08-19 00:31
SPRHPRATK | 2016-08-19 00:32