I have a Transform() lookingat a target node and I want to slerp() the basis of a spatial node to whatever the transform is lookingat. But it just ignores the slerp() without any errors coming up. I don't know what I'm doing wrong.
var p2_dummy = Transform()
var p2_look = $Player1.global_transform.origin
These are the lines that should be rotating it, but it just constantly faces one direction. Please help :(