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huseng
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Published before Godot 3 was released.
Hey guys,
Any idea how can I change progressively angular velocity on RigidBody2D . I am trying to rotate circle. I used on my rigidbody get_node("WheelComponentsRigid").set_angular_velocity(4)
and i tried with Node Timer to do something but it is not smart . :S
Any idea I am stacked up :S
I can’t get trans_type and easy_type that’s in your code Tween.TRANSLINEAR, Tween.EASE_OUT and I am not sure about property “velocity/angular”. @ludosar
huseng | 2016-08-19 12:37
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