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Asked By | verbaloid |
I used one of the demos (Grid movement) for my game, but in the demo the movement of Actor to another grid cell is instant. I’m using this template to create a kind of slide-show, where each cell takes entire screen and the player is simply jumping from cell to cell, so I made the Pivot invisible (using it only to trigger collision shapes).
I need the transition from cell to cell to be smooth, using interpolation and easing.
What should I add to this, to make the Actor interpolate smoothly the movement to target position?
extends "pawn.gd"
onready var Grid = get_parent()
func _ready():
update_look_direction(Vector2(1, 0))
func _process(delta):
var input_direction = get_input_direction()
if not input_direction:
return
update_look_direction(input_direction)
var target_position = Grid.request_move(self, input_direction)
if target_position:
move_to(target_position)
else:
bump()
func get_input_direction():
return Vector2(
int(Input.is_action_pressed("ui_right")) - int(Input.is_action_pressed("ui_left")),
int(Input.is_action_pressed("ui_down")) - int(Input.is_action_pressed("ui_up"))
)
func update_look_direction(direction):
$Pivot/Sprite.rotation = direction.angle()
func move_to(target_position):
set_process(false)
$AnimationPlayer.play("walk")
# Move the node to the target cell instantly,
# and animate the sprite moving from the start to the target cell
var move_direction = (target_position - position).normalized()
$Tween.interpolate_property($Pivot, "position", - move_direction * 32, Vector2(), $AnimationPlayer.current_animation_length, Tween.TRANS_LINEAR, Tween.EASE_IN)
position = target_position
$Tween.start()
# Stop the function execution until the animation finished
yield($AnimationPlayer, "animation_finished")
set_process(true)
func bump():
set_process(false)
$AnimationPlayer.play("bump")
yield($AnimationPlayer, "animation_finished")
set_process(true)