0 votes

I have this Node/Script that will go free queue after it touches a collision shape

And i have a Timer that keeps runing up i want the Timer to stop when the Node goes free queue.

i need one to react to the other

in Engine by (35 points)

1 Answer

+1 vote
Best answer

And your question is...? ;) Just do it!

# ...
get_node("<RelativePathToTimerNode>").stop()
queue_free()
# ...

For example, if your tree looks like this:

- Root-Node
  - Node <-- This one is freed, the script is attached here
  - Timer

you would do get_node("../Timer") or get_parent().get_node("Timer").

by (10,523 points)
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