Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | wombatTurkey | |
Old Version | Published before Godot 3 was released. |
I found this tutorial:
The part I’m stuck with for the 2.1 version of Godot is:
Color phases - Count: 3
Phase 0 - Pos: 0, Color: Alpha 0 (invisible)
Phase 1 - Pos: 0.2, Color: Alpha 255 (visible, this create a smooth fadein effect instead of popping in)
Phase 2 - Pos: 1, Color: Your normal values
Problem is, when he gets to the Color phases part, we don’t have that anymore. We have a color ramp. I’m curious how can I do the same thing with the 3 part color phases using the ramp instead? When I try to change colors
in the color ramp to 3, it just goes back to zero. Not exactly sure how to mimick this
I think I got it… not sure maybe someone can help, but here is what I got so far and it seems to be working:
https://i.gyazo.com/13ec404ef2f64087929d39c2a3fd5a45.gif
So I guess think as the Color Ramp as a little animation timeline that the particles will use?
wombatTurkey | 2016-08-17 03:43