How to add Color Phases using a Color Ramp (from pre 2.0)?

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:bust_in_silhouette: Asked By wombatTurkey
:warning: Old Version Published before Godot 3 was released.

I found this tutorial:

http://webcache.googleusercontent.com/search?q=cache:dMd6gVMQY3QJ:godotdevelopers.org/index.php%3Ftopic%3D9952.0+&cd=4&hl=en&ct=clnk&gl=us

The part I’m stuck with for the 2.1 version of Godot is:

Color phases - Count: 3
Phase 0 - Pos: 0, Color: Alpha 0 (invisible)
Phase 1 - Pos: 0.2, Color: Alpha 255 (visible, this create a smooth fadein effect instead of popping in)
Phase 2 - Pos: 1, Color: Your normal values

Problem is, when he gets to the Color phases part, we don’t have that anymore. We have a color ramp. I’m curious how can I do the same thing with the 3 part color phases using the ramp instead? When I try to change colors in the color ramp to 3, it just goes back to zero. Not exactly sure how to mimick this :stuck_out_tongue:

I think I got it… not sure maybe someone can help, but here is what I got so far and it seems to be working:
https://i.gyazo.com/13ec404ef2f64087929d39c2a3fd5a45.gif
So I guess think as the Color Ramp as a little animation timeline that the particles will use?

wombatTurkey | 2016-08-17 03:43