I would like to change the resting length (and maybe also the current length) of a DampedSpringJoint2D
using GDScript.
This is what I tried but doesn't work:
extends DampedSpringJoint2D
var length=100
var new_length=100
var node_a_path
var node_b_path
func _ready():
set_process_input(true)
set_fixed_process(true)
node_a_path=get_node_a()
node_b_path=get_node_b()
pass
func _fixed_process(delta):
if length==new_length:
return
length=new_length
set_node_a("")
set_node_b("")
set_rest_length(length)
set_length(length)
set_node_a(node_a_path)
set_node_b(node_b_path)
pass
func _input(event):
if event.is_action_pressed("ui_up") and not event.is_echo():
new_length+=10
if event.is_action_pressed("ui_down") and not event.is_echo():
new_length-=10
pass
Is that possible to do? And how? Once you run the project, those parameters can't be changed?