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Asked By | realvasion |
Hello there,
I have a player(asteroid) that have 3 smaller asteroids (shielding player) as a children of player so when I rotate the player the smaller asteroids rotate around player. the problem is that they rotate as well.
what I wanted is that they should rotate-around the player when player rotate but should not change their own rotations; they should look straight. just like image below
Similar effect to the I want:
any help is much appreciated
Instead of having them rotate around the object, maybe you should have them follow a path parented to the player. Making them only move on the path when the player rotates might be tricky, though.
Hope this is helpful.
Millard | 2020-05-13 14:57
Thank you for replying, but there are several other functionality that relay on this, like player angular velocity that accelerate and decelerate base on power-ups. any other Idea?
realvasion | 2020-05-13 16:08