Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | avencherus | |
Old Version | Published before Godot 3 was released. |
I’ve found when I move an AnimationPlayer by reparenting or moving, the node references are relative, and all the animations will break. Then I have manually change all the references.
Is there a fast way to do this, am I missing an option or setting that allows these references to update or be absolute?