0 votes

Hey all,

I would like to send log files from my game to a server, which will be using Let's Encrypt as its CA. On the client-side, the HTTPClient documentation says that I have to supply a certificates file:

If you are using Linux, you can use the supplied certs file, generally located in:

/etc/ssl/certs/ca-certificates.crt
This file allows HTTPS connections to virtually any website (i.e., Google, Microsoft, etc.).

Or pick any of the more specific certificates there if you are connecting to a specific one.

Unfortunately I am on windows. Where can I get a certificates file that will allow me to make a secure connection to the server?

Edit: It is also possible for me to use HTTPRequest instead. Does HTTPRequest automatically support HTTPS?

asked May 11 in Engine by Bush2Tree (50 points)
edited May 11 by Bush2Tree

1 Answer

+1 vote
Best answer

You don't have to supply a certificate bundle file if you plan on using the Mozilla certificate bundle included in the Godot editor and export templates. The documentation needs to be updated to refect this.

Edit: It is also possible for me to use HTTPRequest instead. Does HTTPRequest automatically support HTTPS?

Yes, it's 100% transparent :)

answered May 12 by Calinou (6,176 points)
selected May 13 by Bush2Tree
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