Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | start123 |
I want to make an inventory for a character. When the mouse hovering over a slot with an item, its description must be shown.
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | start123 |
I want to make an inventory for a character. When the mouse hovering over a slot with an item, its description must be shown.
Reply From: | njamster |
You can use a TextureRect instead of a Sprite and connect it’s mouse_entered
- and mouse_exited
-signals to show or hide the label respectively:
extends TextureRect
func ready():
connect("mouse_entered", self, "_on_mouse_entered")
connect("mouse_exited", self, "_on_mouse_exited")
func _on_mouse_entered():
$Label.show()
func _on_mouse_exited():
$Label.hide()
The script above assumes that your label-node is a direct child of the TextureRect, if that’s not the case you need to adapt the path to the label-node accordingly.
How to make a label attached to a mouse?
start123 | 2020-05-11 13:58
Attach the following script to your Label:
extends Label
func _process(_delta):
rect_position = get_global_mouse_position()
njamster | 2020-05-11 14:04
can you answer is there a command that changes the text on the label?
start123 | 2020-05-11 14:17
I just did on your other question over here.
njamster | 2020-05-11 14:23