I'm trying to use a full-screen quad to apply a chromatic aberration effect in 3D by having the quad's shader manipulate the SCREEN_TEXTURE.
But this kills all effects from Particle nodes. I assume these are rendering after the screen texture is captured by the shader.
Example: here I made the quad not cover the whole screen, I either get some exaggerated aberration - on the right. Or particles - on the left.
Any way I could have both?