0 votes


I'm trying to use a full-screen quad to apply a chromatic aberration effect in 3D by having the quad's shader manipulate the SCREEN_TEXTURE.

But this kills all effects from Particle nodes. I assume these are rendering after the screen texture is captured by the shader.

Example: here I made the quad not cover the whole screen, I either get some exaggerated aberration - on the right. Or particles - on the left.


Any way I could have both?

in Engine by (388 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.