0 votes

I want to make my own customized Godot engine based on Godot 3.2 instead of using the latest stable build, for various reasons, just like Cocos2Dx derived from Cocos2D...is that allowed? what do i need to keep in mind while doing that, legally speaking?

in Engine by (12 points)

1 Answer

0 votes

You can see here : https://godotengine.org/license

You have all the answers you are looking for.

by (54 points)
edited by

See https://godotengine.org/license for more information.

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