I am importing an image to Godot by drag&drop into the FileSystem, then i drag&drop my image from FileSystem into the Texture property of the Albedo category of my material.
When i do this the image imports again, here is a picture of it happening:
and here is a picture of it after import finishes:
I think this might be because of the image being compressed to DXT1, is there any way to change the compression? or is this completely unrelated to DXT compression?