0 votes

I'm using a pixel 1 phone and whenever a mesh instance gets close to the camera I get really dark shading spots, no clue why. On PC it's entirely normal

On PC
Normal

On the pixel
Issue

asked May 6 in Engine by zeball (12 points)

can u send me apk, ur game looks cool

Vertex shading is forced by default on mobile for performance reasons. Can you reproduce this on PC if you enable Force Vertex Shading in the Project Settings?

I'll give it a go,

Ok. So with force enable vertex shading for PC it still happens.
I played around with disabling all the quality restrictions (enable/disable) for the phone settings before posting too and it still had the artifacts.

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