I'm using a pixel 1 phone and whenever a mesh instance gets close to the camera I get really dark shading spots, no clue why. On PC it's entirely normal
On the pixel
can u send me apk, ur game looks cool
Vertex shading is forced by default on mobile for performance reasons. Can you reproduce this on PC if you enable Force Vertex Shading in the Project Settings?
I'll give it a go,
Ok. So with force enable vertex shading for PC it still happens.
I played around with disabling all the quality restrictions (enable/disable) for the phone settings before posting too and it still had the artifacts.