I'm using Godot 3.2.1 compiled from source, with ImageTools module (https://github.com/Xrayez/godot-imagetools), on macOS where, both running from the IDE or from an export, works as intended, as shown.
However, when exported to Windows and run on a virtualbox 6.0.20 Windows 10 vm, the image turns upside down, as the next picture shows.
I'm using GLES2, and control nodes to automatic positioning the nodes (almost all nodes are control nodes). Since this is a tool just for me, to help me with my next game development, I'm not very worried, yet, I would like to know if this is a known bug, if anyone as this problem, if it is a virtualbox incompatibility issue, anything that might help me understand this. Thank you.