Android module crashes app

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:bust_in_silhouette: Asked By Ogeeice

Trying to implement ads in my game using Shin-NiL/Godot-Android-Admob-plugin, my Godot was not built from code . All the Android export template is working fine but I noticed that when I input org/godotengine/godot/GodotAdMob the given module the app crashes without even displaying the Godot logo, with this issue now I haven’t been able to even tell if the plug-in works or how to fine tune it for my need. I need serious help fast

Same problem here!

Fedar | 2020-07-15 12:22

:bust_in_silhouette: Reply From: NahueCabrol

Hi! Same problem here :expressionless: Have you found the solution? Thx

No but I think it happens when the editor is not built from source

Ogeeice | 2020-07-18 17:30

I solved it by using v3.2-stable.

NahueCabrol | 2020-07-18 18:03

Hi mine is 3.2 stable but still I am getting this problem. Plz help Idk what to do

Mrunalraj | 2020-09-30 00:12