0 votes

Trying to implement ads in my game using Shin-NiL/Godot-Android-Admob-plugin, my Godot was not built from code . All the Android export template is working fine but I noticed that when I input org/godotengine/godot/GodotAdMob the given module the app crashes without even displaying the Godot logo, with this issue now I haven't been able to even tell if the plug-in works or how to fine tune it for my need. I need serious help fast

asked May 4 in Projects by Ogeeice (160 points)

Same problem here!

1 Answer

0 votes

Hi! Same problem here :| Have you found the solution? Thx

answered Jun 17 by NahueCabrol (18 points)

No but I think it happens when the editor is not built from source

I solved it by using v3.2-stable.

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