it also does that whenever I try and run a game with a script (built-in) for a rigid body containing "func integrateforces(state)"
if it helps, I'm using a Macbook pro OS: Catalina 10.15.4
and Godot 3.2.1
It's been like this for a while now and it's never been a bother until it started blocking me from using the function...
if anyone can help, I'm all ears