How do you bring up the keyboard on mobile in HTML5?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By neoxid501

I’m aware that a similar question has already been asked here and that there is a already a method that works on most platforms here in the OS autoload, but the problem is the method doesn’t work when running on HTML5.

All I need is for the player to be able to input some text, but on mobile what happens is when the external box pops up to let the player type in, when they reload the game all of the buttons seem to just disappear. I’m not exactly sure what the issue is with that, however I’ve currently resolved to simply ignore the mobile platform for the game running in HTML5 (I can make a separate .apk if I need to).

I’m wondering if there’s currently anyway in GDScript to bring up the virtual keyboard while the game is running in HTML5? Here is a link to my game if you’d like to see the issue I’m currently having using the solution linked here.

https://neoxid501.itch.io/concept-sync-up

:bust_in_silhouette: Reply From: MurphysDad

I think Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient might solve this issue (sorry, two years late)