0 votes

Title says it all.
I've figured out how to Apply a SpatialMaterial to a MeshInstance, but I need it applied directly to the mesh for inclusion in a meshlibrary for use with gridmaps.

Alternatively if there's a way to edit the properties of a material on a loaded CubeMesh instead I'd love to hear it.

in Engine by (23 points)
edited by

1 Answer

0 votes
Best answer

To answer my own question albeit with great shame; Mesh.surface_set_material() is the function I was looking for, as opposed to Mesh.set_surface_ material()which is the syntax for MeshInstances.

SYNTAX IS EVERYTHING PEOPLE

by (23 points)
edited by
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