Hey dear fellow godot people!
So my question is as follows:
Imagine you have a bullet with the size (1,1,1) and build the mesh that its facing upwards. Now you wanna rotate the whole construct but rotating the root node has no effect as well as scaling the root node has no effect. Yeah of course you could rotate or scale it later on BUT this does require a bit (no matter how few) performance.
Therefore : Is there a way to apply the changes made to a root node in editor to the final world. (Via instancing not direct placing.)
In my case the bullet consists of an area/mesh/collision shape and is instanced by a player
at a certain point.
Thank you very much for any help!!!