I'm on macOS, and I'm trying to load an image file from the Desktop (or any other external directory) of my computer using:
But Debugger shows me this Error:
_load: No loader found for resource: <...path_to_image...>
load: Error loading resource: '<...path_to_image...>'
It works fine if I load an image from the res:// folder though.
How do I grant access to File System to a Godot game?
For example, I can see that the FileDialog node has an access property for this:
Is there something similar for ResourceLoader?