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Asked By
vannongtinh
In game development we oftens use root motion to make animation movement precisely.
But in godot Animation Tree docs did mention about how to retrieve root motion but don’t give a real example of how to use it. Do you ever experience this problem? Can you give my an usage example?
You can apply the root motion to any object, it depends what you want to achive, you can look at the TPS Demo, they have a kinematic character and an instanced animated scene, they get the motion from the animated scene and then move the kinematic character with the velocity: