+1 vote

I have 3D spheres/cells that are meant to distribute chemicals to their environment that can be absorbed by their neighbors. One way I'm thinking to implement this is by using particles, and maybe even particle shaders.

What I'm wondering is: how (if possible) do I detect the collision of a particle with a RigidBody, or an Area? A similar question for 2D was asked 4 years ago, where the answer was no. Has anything changed since then?

in Engine by (140 points)

1 Answer

0 votes

If the particle is throwing particles in a predictable shape like circle just use an Area2D around the spawn point for detection

by (77 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.