Can impulses easily be applied to kinematic bodies?

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:bust_in_silhouette: Asked By avencherus
:warning: Old Version Published before Godot 3 was released.

Just wondering how players in certain games can be knocked down or knocked back if the general practice is to use kinematic bodies for player sprites. Is there a built in way to handle such a trick in Godot, or do I have to create my own solution?

:bust_in_silhouette: Reply From: vnen

KinematicBodies are not affected by other physic bodies, it’ll just try to free itself from collision and stop.

If you need to apply forces to it, use a RigidBody node.