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I can combine few RigidBody2D of different mass into one body using PinJoint2D. In this case I get correct center of mass offset that I can see in rotations, collisions and force applying.

But I want a lot of that complex objects in my game, so, PinJoint2D is too expensive in this case.

Is it possible to do the same without using PinJoint2D?

asked Apr 29 in Engine by Robotex (110 points)

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