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In my game, I have these bullets that are fired off, and have an animation when the bullet collides with something. The problem is, the animation affects the instanced scenes which are spawned after.

The animation is affecting other bullets

How can I make the animation affect only the current bullet, and not all other ones? I did read about the problem possibly coming from the properties that are changed in the AnimationPlayer on the bullets. But I don't entirely know how to make those relative to the scene.

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