I'm working towards the classic robot/spider IK limbs and can't figure out why the leg mesh object doesn't follow the bones. I made the model in blender (and exported using the Better .dae Exporter).
Gif showing exactly what I mean by mesh wont follow bones
I have tried multiple variations of node structure (including bone attachments) from the documentation / video tutorial, but this is the starting structure exported from blender for one leg:
The IK worked fine in blender, it's only once imported to Godot that it stops moving properly. Hopefully this is enough information to work off of.