0 votes

Hi guys, im doing a game that utilizes the opacity of the parent Node2D to do fade effects, etc. When exporting to Android, the opacity changes has no resemblance to what is shown in the PC. I have lo lower the oppacity to 50% to reach the same level that in PC is shown with 80%, and the fading doesnt looks so good. And if tomorrow i want to export it to IPhone too, it prolly wont look the same.

Is this a known problem with Godot? I searched fórums and questions for a similar problema but couldnt find one.

asked Aug 11, 2016 in Engine by gestru (12 points)

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