I recently started in godot and I am learning very well but now i'm stuck in this problem.
I want to make this effect on the weapons when the camera moves arround. I already saw a lot of videos and tutorials on how to do it in Unity but I can't get the same result, or even make it work in Godot because it uses GDScript instead of C#.
I saw a video (Link : https://www.youtube.com/watch?v=hifCUD3dATs&t=569s) and I do not understand how he use the Transform. What little I have learned about Transforms can be enough to figurate out what is happening in that video.
I know the solution seems so simple in Unity but I tried everything in godot and i can get the answer, i even try messing with the Transform and i got weird effect like streching and deforming the Sword (My weapon is a sword). I read the documentation (of Godot and Unity) but i can't get the nexus.I would like to post my code but I just erased it because I remade it arround 20 times.
Please if you can help me with or some documentation i can learn to make this or have an explanation I would appreciate it very much because this is one of a lot of barriers i will have in my project.
PD: sorry about my English Speaking, I'm Chilean