Problem is that at the moment I don't even know how to. To what property/variable.
My "scalelooking" is the end-value. My start value is ??? I would say 0 but then again, if the camera also needs to back... And I would say "lookaround" as the float, since that's always a value between 0 and 1 (or rather -1 and 1 [left-right]). But since objectrotatelocal is set behind a condition of my lookaround needing to be above 0.99, that would make lookaround in the linearinterpolate "1". But wouldn't that make it jump again from one to the other? Or is it "delta * lookaround"?
Currently I'm trying stuff I have in the form of ( ??? = try variable/property here)
rotate_object_local(Vector3.UP, ???.linear_interpolate(scale_looking, ??look_around??))
The problem is that I can't see how (and I'm a visual learner). I understand what it says, but most of the time I just don't know how to apply it to my code. Which object/variable/property goes where.
Most of time things "connect" with me once I applied them, because I then see what is happening. That's why I started my project, learning by doing.
I get mostly stuck because I'm not used to the syntax yet and not knowing what information comes from the engine. No problems with the variables of my own, since I know why I created them.