Godot engine c# Raycast and getting groups

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:bust_in_silhouette: Asked By Ariel Gimenez

Hi, someone knows how to take the colliding node with a raycast, in GDscript it works like this.

var n =$RayCast2D.get_collider()
if n.is_in_group("group_name"):
    print("it's in the group!")

But in c # it doesn’t work or I can’t find the way to do it