0 votes

Hi, someone knows how to take the colliding node with a raycast, in GDscript it works like this.

var n =$RayCast2D.get_collider()
if n.is_in_group("group_name"):
    print("it's in the group!")

But in c # it doesn't work or I can't find the way to do it

asked Apr 26 in Engine by Ariel Gimenez (24 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.