Editor keeps GDNative dll file open

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:bust_in_silhouette: Asked By Peter O’Malley

I’ve worked through the GDNative C++ example, and everything works, but the Godot editor seems to be keeping the DLL open after I stop running the demo (Windows x64). This means that I can’t replace (i.e. recompile) the DLL without closing the editor. This is rather annoying, so I think I must be missing something, but I don’t know if there’s a setting somewhere or what.

It’s the same as this issue but restarting hasn’t fixed anything.

:bust_in_silhouette: Reply From: Peter O’Malley

Turns out there is a reloadable option for gdnlib resources that I did not have enabled. I must have missed the note about it in the tutorial.

This doesn’t work for me as I already have it enabled. Any other ideas? It used to work just fine and now it doesn’t.

TheSecurityDev | 2020-11-11 15:38