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Asked By | Korsut |
How to include zero gravity in a rigid body 2D?
In the inspector there’s the gravity_scale
property which can be set to 0, or are you after a certain behaviour using gravity?
Magso | 2020-04-25 19:01
I would like the object, being in zero gravity, to move slightly.
Korsut | 2020-04-25 19:21
In that case if you’ve got the movement you’re wanting you can set gravity_scale
to 0.
If you need help with the movement have a look at these methods - translate
, add_force
, add_central_force
and applied_force
in the docs.
e.g.
add_central_force(Vector2.UP)
#This will constantly accelerate upwards.
Magso | 2020-04-25 20:20