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How to include zero gravity in a rigid body 2D?

asked Apr 25 in Engine by Korsut (28 points)

In the inspector there's the gravity_scale property which can be set to 0, or are you after a certain behaviour using gravity?

I would like the object, being in zero gravity, to move slightly.

In that case if you've got the movement you're wanting you can set gravity_scale to 0.

If you need help with the movement have a look at these methods - translate, add_force, add_central_force and applied_force in the docs.

#This will constantly accelerate upwards.

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