While exporting the apk with debug signing everything works correctly but with release signing, some part of the app fails to load. I am using a plugin that only works on Gradle version 5.6.4 and above so I am on Godot 3.2.2beta1. I have spent a whole day trying to fix this. I don't know what to do. Is it the issue with a beta version of Godot? Is there a way to upgrade gradle version?