Hello,
I have a scene with obstacles (StaticBody2D), a player and its companion (both KinematicBody2D).
I'm trying to have the companion not colliding with the obstacles, but it just won't. Even though I put them on different layers with non-overlapping collision masks :
Player : Layer = 1, Mask =3
Companion : Layer = 1, Mask = 1
Obstacle : Layer = 2, Mask = 0
Is there a way to do that ? Am I missing something obvious ? Or should I find another way around ?
(If it's any help, the player move through direct input and the companion follow him using a Navigation2D node that approximately coincides with the obstacles)
Thanks in advance for your help